2015-06-08 10_26_37-Greenshot

(Read our inter­view with PixelMetal about game dev, the indus­try and other mis­cel­lany here!)

Don’t mess with us. We’re from New York. “

Gather around folks, I have the plea­sure today of telling all you lit­tle cow­pokes about the story of a lil’ game called Sombrero. Sombrero is a com­pet­i­tive local mul­ti­player based (up to four) party plat­former from New York City based PixelMetal, LLC. It’s the kind of action based friendly fighter that brings to mind games like Towerfall Ascension. A straight com­par­ison to Towerfall would be doing a dis­ser­vice to Sombrero, though, which works on being in a class of its own via aes­thetic and exe­cu­tion.

Despite play­ing on pre­view builds, Sombrero feels well pol­ished and is a blast to play already. Even though not all the planned fea­tures are in yet, this game is already in bet­ter shape than a num­ber of com­pleted games on the mar­ket I’ve had the dis­plea­sure of play­ing.

At the time of writ­ing, you have 16 char­ac­ters reflect­ing west­ern themes and ref­er­ences (as well as some indie game cameos), three lov­ingly detailed stages with mul­ti­ple lay­ers of scrolling and scal­ing that really bring them to life, and two of four planned play modes imple­mented that are enjoy­able and, at times, a lit­eral blast. Development of Sombrero is going heavy and hard as well, with new power-ups, fea­tures, and char­ac­ters being added with every build.

Fill your hands, you son of a bitch!”

2015-06-08 11_12_43-GreenshotGameplay involves select­ing your char­ac­ter, select­ing which stage you will piss your friends off on, and choos­ing a game mode to define your action-packed duels.

You will find a lot of respect­ful ref­er­ences, friendly nods, and humor within the char­ac­ter selec­tion. They all present a dif­fer­ent look, but play the same. So it makes the selec­tion a mat­ter of avatar pref­er­ence and not tech­ni­cal match-ups. All game modes throw you and your friends into the selected stage with your trusty pis­tol at your side to start, with power-ups like shot­guns, dyna­mite, and ever so sat­is­fy­ing can­non­balls avail­able to help you in stop­ping your oppo­nents and to destroy parts of the ter­rain (at times expos­ing stage haz­ards). The dev news feed in-game notes includ­ing more power-ups, includ­ing a tem­po­rary shield and a high jump.

Controls are about as sim­ple as you can get. This is a great thing, as there is no need to over com­pli­cate con­trols for a game like Sombrero, and it makes it so any­one can pick it up quickly. It has a twin stick shooter setup where the left analog stick con­trols your move­ment and the right analog stick used to point and shoot your weapons (there is early key­board sup­port offered as well). The two shoul­der but­tons have you jump, and this sets up a very com­fort­able con­trol scheme. The con­trols are not rebind­able at this time, but this is just a pre­view build and I’m sure that will come with the proper options menu down the line.

Everything just feels solid, move­ment is fluid, and the sound design comes together to make play­ing feel good. It even has the oblig­at­ory Wilhelm scream when you die!

Any man don’t wanna get killed better clear on out the back.”

2015-06-08 11_14_24-GreenshotSombrero is wrapped in an aes­thetic that not just fits its theme very well, but helps to offer def­i­n­i­tion and con­trast while the chaotic action is hap­pen­ing on-screen. It uses a tra­di­tional Mexican art style that folks will find famil­iar from games like Guacamelee, and it pays its respects to Western, Mexican, and Aztec lore. I’ve heard some call this aes­thetic a lit­tle gar­ish, but it is used well here to tell the story of the game with out words and is effec­tive at keep­ing every­thing clear in a very fast paced game.

The sound­track to Sombrero, done by Nathaniel Chambers from Bubble Pipe Media, pro­vides the game the cherry on top of the iconic west­ern feel it achieves. Even the under­stated title screen theme helps to set up what to expect when first launch­ing the game, and gets stuck in your head as eas­ily as any pop song would — I’m hum­ming it right now whilst writ­ing this up!

Get to the point, Slim.

Despite the Alpha state of the game (Beta com­ing soon), Sombrero is already a very pol­ished, fun-filled, and sat­is­fy­ing game. The expe­ri­ence while play­ing is bois­ter­ous and enter­tain­ing for all ages Any fans of games like Super Smash Bros. will feel right at home jump­ing around and twerk­ing to get those kills and snatch that loot.

So far the only real con — and I’m really hav­ing to play devil’s advo­cate here — that I can pick on the game for is that it is local mul­ti­player only, no online mul­ti­player here. First , net­code is a bitch to do well and who knows about the future. Second, and more impor­tantly, this is the type of game to be played together with a group of friends while shov­ing shoul­ders and talk­ing smack.

The only other thing that comes to mind as a pos­si­ble con is if you are not into this style of game. I know a mul­ti­player ver­sus plat­former may not be everyone’s cup of tea, even though I still think you should give this in-progress gem a shot with a group of friends. You’ll have fun.

Here is video of me detail­ing some aspects of the game out­side the bustle of bat­tle. (Author’s note: I TOTALLY didn’t lose my recorded footage of play­ing with a friend and thus had to record this by myself to make sure I hit my dead­line today. Totally.)

You can look for­ward to Sombrero hit­ting Windows, OSX and Linux later this year.

(Disclaimer: The author and edi­to­rial staff are friendly on Twitter with Nick Robalik.)

(Note 2:30pm 6÷8÷2015: Corrected a part that said “fast past” to be “fast paced.”)

https://supernerdland.com/wp-content/uploads/2015/06/2015 – 06-08-10_26_37-Greenshot-1024x320.pnghttps://supernerdland.com/wp-content/uploads/2015/06/2015 – 06-08-10_26_37-Greenshot-150x150.pngJosh BrayPCPC ImpressionsPC Impressions,PixelMetal,Sombrero(Read our inter­view with PixelMetal about game dev, the indus­try and other mis­cel­lany here!) “Don’t mess with us. We’re from New York. “ Gather around folks, I have the plea­sure today of telling all you lit­tle cow­pokes about the story of a lil’ game called Sombrero. Sombrero is a com­pet­i­tive local mul­ti­player based…
The fol­low­ing two tabs change con­tent below.
Josh Bray
Josh has worked in IT for over 15 years. Graduated Broadcasting school in 2012 with a focus on A/V pro­duc­tion. Amateur pho­tog­ra­pher with a pas­sion to make things work… by any means nec­es­sary. Leader of the crazy exper­i­ment called SuperNerdLand
Josh Bray

Latest posts by Josh Bray (see all)