(Disclaimer: The ver­sion of Fallout 4 reviewed was pur­chased for the site by SuperNerdLand con­trib­u­tor John Sweeney)

Today we are delv­ing into the inevitable next install­ment of the Fallout fran­chise in Fallout 4. Bethesda hyped this game to the moon and back of course, show­ing off the new Settlement build­ing sys­tem, weapons and armor craft­ing, and revamped Power Armor sys­tem off at this year’s E3 2015. Fans revolt­ed a bit when the dialog sys­tem was also shown to be reworked into a Bioware-esqe dialog wheel that looked to lim­it con­ver­sa­tion depth, despite Bethesda try­ing to reas­sure peo­ple by point­ing out that there was more record­ed lines (read: voice overs) than both Fallout 3 and Skyrimcom­bined.

How does the game stand up beyond the mar­ket­ing hype? Delve into our thoughts down below!

Note: This review is com­ing from the view­points of three con­trib­u­tors to SuperNerdLand to help give a broad­er view of this title. With Fallout 4 attempt­ing (and suc­ceed­ing) to reach a big­ger audi­ence, I felt it would be insight­ful to get more than one point of view. It’s a pret­ty inter­est­ing blind study review for­mat for me as we all wrote our pieces inde­pen­dent­ly, and edit­ing this piece togeth­er is my first time see­ing the oth­er views.

We will all have our remarks pref­aced by our name in a cer­tain col­or for ease of read­ing:

Josh Bray

Michael Campbell

Killer Tofu

We are also going to list our sys­tem specs at the bot­tom of this piece, as to com­pare our (or lack of) per­for­mance claims to what our sys­tems are.

War Never Changes (Except when it’s streamlined)

6f389afcef26cfcafc51ee985814cf3c1095a545Josh Bray
For me, Fallout as a series has been tak­ing a steady over­all down­turn since Bethseda picked it up. While it remained a series that was able to over­come its pit­falls to provide me dozens of hours of enter­tain­ment since Fallout 3, the rich meal that Interplay cooked up in the first two install­ments is get­ting watered down. The rich­ly fla­vored Lobster Bisque that was the pre­vi­ous two Fallout games has turned into McDonald’s at this point. It’s built around attract­ing a mass audi­ence now, and with that comes the usu­al dilu­tion that mass mar­ket appeal brings. It also suf­fers from Bethesda’s pat­tern of mak­ing games that are very broad oceans of shal­low depth.

So cer­tain­ly bear in mind that my sec­tions of this review are com­ing from a slight­ly cranky fan of the old­er series of games.

That said, Fallout 4 does enough right to come rec­om­mend­ed with caveats. It has every­thing need­ed to be a Fallout™ brand­ed game at this point, though stream­lined to fit even far­ther into an explo­rative FPS rather than a full fledged RPG.

It has every­thing need­ed to be a Fallout™ brand­ed game, but is shal­low as ever” – Josh Bray

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell
As a Fallout game, Fallout 4 falls flat in some ways. As a game that allows you to build and cus­tomize the almost entire­ty of the game from the bot­tom to the top — from scenery, weapons, build­ings, char­ac­ters, and the NPCs that pop­u­late your myr­i­ad towns across a fic­tion­al­ized Boston with music recy­cled from Fallout 3 — it does fair­ly well. It is a com­pe­tent game that will offer new fans a glimpse into a uni­verse most nos­tal­gic play­ers will find lack­ing in places with regards to the exe­cu­tion. Hundreds of hours of game play await those that can endure its flaws.

The best Rust game since Rust” – Michael Campbell

efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
Once again Bethesda attempts to rehash anoth­er IP they swiped from a body like hot loot. Only this time they gave it the Skyrim treat­ment. Overall, the gun­play is nice and solid here, and gives you a feel­ing of actu­al­ly using a weapon that shoots bul­lets instead of a knife shoot­ing can­non like in pre­vi­ous titles. I do feel as if this install­ment fell flat on it’s face, though. It tried so hard to be a Bioware RPG, just sans the RPG ele­ments that made even Fallout 3 some­what enjoy­able.

This is the most expan­sive Doom mod I ever played!” – Killer Tofu

Deal with it.
Deal with it.



Josh BrayOh Bethesda. You tried. Not to say the sto­ry is hor­ri­ble. It’s just very bland in a lot of places. There are parts of the sur­round­ing quests, com­pan­ion quests, and some sto­ry bits lead­ing up to the main threads that are engag­ing. But a lot of the major plot lines, reveals and “twists” a bit dead on arrival. Quest are given with no chance to accept or decline them a lot of the time as well. You can just be close enough to hear peo­ple talk­ing, and trig­ger anoth­er errand on your list that you may not even have the time or inter­est in even tak­ing on.

The sto­ry this time is deliv­ered by a ful­ly voiced cast, but despite the sheer amount of record­ed dialog the sto­ry this time is as shal­low as ever. There is no more explor­ing expand­ed uni­verse lore or unearthing neat­ly tucked away con­tent via talk­ing to peo­ple. If you are not sup­posed to talk to some­one, they just give you a canned respon­se. If you are sup­posed to talk to some­one you get the tired trope of the dialog wheel.

But even this is not imple­ment­ed as well as the Bioware games this title is try­ing to emu­late. (Sarcastic respon­se here). This isn’t even con­sid­er­ing that I missed some con­ver­sa­tion bits com­plete­ly because an NPC walked away from me in the mid­dle of talk­ing, only to talk about the oth­er bit of their pro­grammed quest giv­ing AI with­out me ever get­ting to fin­ish that first con­ver­sa­tion. At least there is still a lot of uni­verse build­ing via com­put­er ter­mi­nals at var­i­ous loca­tions, with some real­ly bru­tal finds in those texts still to help off­set the PG-13ness of the main quests. The dialog sys­tem is just a janky mess here, and you’re going to pull some hair at the times you are not close enough to trig­ger a dialog wheel, or when NPCs just skip bits of the con­ver­sa­tion as you press noth­ing, or when your char­ac­ter turns 180 degrees because you pressed the Up dialog wheel option.

There is also an increased focus on com­pan­ions in Fallout 4 now. And it is done fair­ly well. For my review char­ac­ter I was most­ly with the Synth P.I. Nick Valentine, and I real­ly felt for the guy. Damn Bethesda for not let­ting my lady Lone Survivor bone the robot inves­ti­ga­tor. I have toyed with a cou­ple oth­er com­pan­ions on oth­er saves, Codsworth and Piper, and they seem per­fect­ly well fleshed out as well. As it stands, I look for­ward more to explor­ing the oth­er com­pan­ion sto­ries than play­ing the main sto­ry­line the first time around.

The very begin­ning of the game doesn’t leave the best taste in one’s mouth either. Let’s say this game cer­tain­ly gets bet­ter as it is allowed room to breath, but that first sip is a bit­ter one. I think Bethesda pret­ty much wast­ed the pre-war bit of the game, and could have extend­ed the tuto­ri­al far­ther in this area and era. I think spend­ing a bit more time in your pre-war home­town would have let the loss of it all hit more as you were stuffed into Vault 111. This game is so anx­ious to get you out into the waste­land Bethesda built that they didn’t give much time for you to feel like you real­ly lost any­thing before head­ing out on your grand adven­ture.

They also intro­duce you to Power Armor way too soon. You get a low­er lev­el set of Power Armor as part of the tuto­ri­al track, and this real­ly kills how spe­cial the­se con­trap­tions should be in this uni­verse. You get it as just a defac­to piece of equip­ment in your Fallout™ brand­ed adven­tures.

I do have to give kudos where it is due. There are post-storyline com­ple­tion quests given that give some log­i­cal clean up to bits, and tie oth­er plot threads that are lying around. There is some­thing to be learned here from oth­er devs. I was a bit shocked at one bit I received at the end of the Railroad main quest. No spoil­ers, but… damn.

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell:
I’m going to be hon­est.

I’ve nev­er play or beat Bethesda games for the sto­ry. This game is no dif­fer­ent for me. But start­ing in the 2070s, and then wak­ing up in the 2280s after wak­ing up from cryosleep is semi-plausible as an injec­tion into the waste­land. You play the Lone Survivor who is given a vari­ety of names after wak­ing up from cryosleep, and you are thrust into the waste­land to make your own sto­ry (with­in the con­fines built by Bethesda). You imme­di­ate­ly meet a num­ber of com­pan­ions, and then engage upon the sev­er­al dozen set-pieces in the Wasteland.

efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
The sto­ry, while not hor­ri­ble, is not the best sto­ry I’ve seen in a game either. It doesn’t hold a can­dle to the writ­ing of Obsidian in New Vegas. The char­ac­ters feel flat, and I felt no rea­son to care about find­ing my son. I spent the first 2 hours run­ning around killing things rather than doing the sto­ry sim­ply due to the fact that I had no moti­va­tion. I per­son­al­ly felt as if the entire tran­si­tion from hav­ing every­body in the waste­land pret­ty much scared to death of The Institute to sud­den­ly being fine was very harsh.

You are just thrust inside what has been built up to be a pret­ty bad orga­ni­za­tion. The only prob­lem is that there’s no real build up regard­ing who they are and how hor­ri­ble they are — just some hearsay. A lot of their lore isn’t touched on or devel­oped. The dis­con­nect is even greater when you decide to team up with them, as every­thing seems hunky dory until all of a sud­den it isn’t.

Gun-filled Gameplay


Josh BrayThe major­i­ty of this game is real­ly just fine, all in all. Despite there being issues with about each aspect of this game when looked at on it’s own, it does con­geal togeth­er ade­quate­ly well as a final pro­duct. There are parts that are improved, and (as you’ve read) parts that have tak­en a step back. It’s an extreme­ly stream­lined expe­ri­ence this time.

They have stuffed a large part of the RPG/numbers aspect of pre­vi­ous titles behind the game engine, this time pro­vid­ing a whole host of perks to select a lev­el at a time. This real­ly takes a lot of the nuance out of build­ing your char­ac­ter. Your char­ac­ter starts off being able to use any weapon off the bat, with weapons perks increas­ing things from base stats like increased dam­age or accu­ra­cy. Locks and ter­mi­nal hack­ing is just linked to sim­ple tiered dif­fi­cul­ty; if you want want to unlock a mas­ter lock then just get that lev­el of lock­pick­ing perk. There is no ambi­gu­i­ty, you either can touch it or you can’t. This just grinds me a lit­tle bit as I think this is a major step back. It is obvi­ous they are stream­lin­ing this game to cater to a larg­er and more FPS ori­ent­ed audi­ence, but this feels like a hack job.

In my opin­ion, if they are going to dis­till the series down this much then they might as well take the route of class­es and class trees for skills, with perks remain­ing as extras. You could at least imple­ment weapons restric­tions at that point, actu­al­ly need­ing prop­er train­ing to use some of those fan­cy ass weapons. A lot (not all, but a good amount) of the lev­el build­ing here is just tack­ing on extras to sys­tems you have access to from the start.

On a bet­ter note, one of the improved aspects is the gun play. As Dick men­tions below, it’s appar­ent the id Software folks helped smooth this out com­pared to Fallout 3 and New Vegas. Guns are dif­fer­ing and sat­is­fy­ing to use, and their SFX is done pret­ty well. Especially when you hear fights off in the dis­tance.

The new­ly includ­ed craft­ing sys­tems in Fallout 4 is fun to tin­ker with, but comes up again­st the same wall a lot of craft­ing sys­tems have in that I nev­er feel there isn’t any­thing inher­ent­ly bet­ter that I could craft com­pared to what I can find all around the game world via dead bod­ies, loot finds, and ven­dors. Aside from the Power Armor (more on that in just a bit). Maybe I just haven’t explored the late lev­el craft­ing sys­tem enough, but I haven’t been com­pelled to thus far.

The Settlements feel a lot more like busy work as the are cur­rent­ly imple­ment­ed, too. A game like Fallout did not nec­es­sar­i­ly need fluff work to fill out it’s game play, and it’s not that I feel like the intend­ed it to be filler. It’s just as they are cur­rent­ly exe­cut­ed, they cre­ate a bit of arti­fi­cial depth.

The one change that I feel worked out real­ly well is how Power Armor is treat­ed in this game (intro­duc­tion of it being too ear­ly notwith­stand­ing). I think it works great as a “vehi­cle” style of game­play, and the craft­ing sys­tem for this aspect is great. It’s Fallout: Pimp Your Power Armor Edition. Some of the upgrades you can get for your­self are a blast to play around with. Even if it is a lit­tle odd to need so much duct tape.

One aspect of the stream­lin­ing I do want to applaud is how you loot bod­ies and con­tain­ers. In Fallout 4 you can just cur­sor over some­thing with shi­nes in it, and take them from there. You can access the old style list­ed loot screen with a key press, but this con­ve­nience saves so much time. I want to shake the hand/s of who­ev­er thought that up.

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell
For those who are famil­iar with Fallout 3, it is absolute­ly almost the same game here. However, in this case the skills are made sim­ple and are hid­den behind the engine. There are about 3 and a half dozen mis­sions that aren’t recy­cled mis­sions as well. Where the game does shine is the com­bat engine, and also what I will deem the “Rust” aspect of the game in the Settlement sys­tem. Recycling the junk found across the waste­land, and turn­ing it into a use­ful stuff is one of the most sat­is­fy­ing things present in the Fallout 4.


efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
You can real­ly tell that Bethesda pulled the top peo­ple from id Software to tight­en up the gun­play. It real­ly shi­nes as one of the best improve­ments so far to the 3D incar­na­tions of Fallout. The amount of cus­tomiza­tion is great, and you have to love how pow­er­ful the char­ac­ter cre­ator is. I real­ly felt like I could shape my per­sona into who I want­ed to wan­der around as, but no oth­er voice options was very much a let­down. I felt they could have includ­ed a few dif­fer­ent choic­es per gen­der.

That being said, it’s a wel­come improve­ment to pre­fabbed faces and char­ac­ter pro­por­tions from pre­vi­ous titles. Something I find ambi­tious, but don’t find myself drawn to, is the Settlement sys­tem. It’s amaz­ing how Bethesda man­aged to stuff some­thing like Rust in a  full game. It’s not as deep as Rust by any stretch of the imag­i­na­tion, but it’s solid and a nice mini-game to burn time.

It’s real­ly pret­ty at times (just don’t look close at the water).



Josh Bray: Let’s face it. Gamebryo is strug­gling here. A lot of the tex­tures in Fallout 4 are detailed and high res­o­lu­tion (some­times too high for their own good), but the Gamebryo engine is almost bust­ing at the seams because of them. But baf­fling­ly some of them are ultra low res­o­lu­tion. It is just kind of an unop­ti­mized hodge podge that can tear your eyes when you look too close.

The wrin­kles in this weight­ed down engine are show­ing, and it holds back this game from look­ing as tru­ly amaz­ing as it could. There are some nice look­ing views to be had at times, but the fan­cy wall­pa­per here real­ly needs bet­ter walls and foun­da­tion at this point. As is the modus operandi of this install­ment every­thing looks ade­quate, but it doesn’t real­ly shine and you see the cracks in the sur­face when you look close.

I was able to keep it most­ly smooth (espe­cial­ly with the cur­rent beta patch) at med-high set­tings. But you can still feel the engine strug­gling at times.

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell
Gamebryo hasn’t aged well. The game recy­cles dam­aged build­ings and assets across the Wasteland. However on a high pow­er machine, and with a decent amount of video mem­o­ry avail­able, you will be able to see the tex­tures in their com­plete­ly unop­ti­mized but great look­ing form. I sug­gest this mod for low­er end com­put­ers.

The art that does exist out­side of tex­tures, and the occa­sion­al graph­i­cal glitch, is some­thing to behold. It cap­tures the feel of the uni­verse, with at least some of the sub­stance.


efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
The art style, while not half bad, does feel almost as if it’s what we expect­ed from a new install­ment of Fallout. That is to say to there is noth­ing that sur­pris­es on dis­play here. Besides the char­ac­ter cre­ation engine being in full play, and NPCs do man­age to stay believ­able in their pro­por­tions and facial struc­ture because of it. The envi­ron­ments are — while still drab and dead (which makes lit­tle sense con­sid­er­ing how long it’s been since the war) — well put togeth­er and nice­ly laid out. There’s lit­tle in envi­ron­men­tal details that feel out of place, and the way things we’re pre­sent­ed is well done and looks real­ly good. I found the tech­ni­cal issues with shad­ows and the over­all slow­ness of indoor envi­ron­ments to be upset­ting, though.

Hey, Nick. There is no chair there… oh I love you any­way.

Music and Sound


6f389afcef26cfcafc51ee985814cf3c1095a545Josh Bray: This isn’t an area I wouldn’t give awards, but one that I also can­not give bad marks too as well.

As I men­tioned in the game play seg­ment, the gun SFX are improved in this game (but not per­fect), and dis­tant gun­fights sound sur­pris­ing­ly authen­tic. Other game SFX  is stan­dard fare from pre­vi­ous Bethesda deliv­ered Fallout titles and works.

The voice act­ing that makes up all the dialog of this game is all done well. Everyone was dis­tinct, emot­ed well, and most deliv­ered their lines with enough detail to paint the sce­nes nice­ly. Courtenay Taylor does great as Fem-Lone Survivor, but it doesn’t reach the lev­els of Jennifer Hale’s FemShep — that is a high bar to reach though. I’ve only just start­ed on a Male Lone Survivor, but Brian Delany’s per­for­mance is enjoy­able so far. My choice for stand out per­for­mance in this game has to go to Stephen Russell’s act­ing with Nick Valentine. Stephen is the one that real­ly made me feel for that lov­able hunk of bolts.

The music is — again the motif — stan­dard for a new age Fallout™ brand­ed game. There were a hand­ful of new tracks that are fit­ting and enjoy­able on the main Diamond City Radio, with just a bit too many recy­cled tracks from oth­er games. I can see why they would want to reuse some tracks (they are “icon­ic” to the series now, plus they already own the rights), but I feel this was kind of a bad move. The new­er Fallout titles can feel kind of samey and repet­i­tive already, and hear­ing some of the same music you already heard hours of again can makes me feel a lit­tle like a ham­ster on a wheel.

Oh, and I loathe DJ Travis. I want to punch him in the face. And now that I know he can be replaced, I may just go turn him into a pile of incin­er­at­ed dust. Don’t judge me. Just wait til you hear him whine on air. You will be me, then.

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell:
Most of the best music from Fallout 3 makes a reap­pear­ance in this game, with only a few new songs for the Radio com­ing back to com­pli­ment them. One new song has stuck with me, how­ev­er, and that is “Uranium Fever.” Other than that, the atmos­pher­ic music is actu­al­ly rather well done, with gui­tars play­ing fevered melodies, and drawn out but quite sad anthems.



efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
I actu­al­ly nev­er played with my radio on, so I can­not speak to the qual­i­ty of the music much. But the bits I did hear when I switched my radio on for a few side quests was fit­ting and of the era. The one thing I will men­tion is that I loved play­ing with the radio on in New Vegas. The music was great there, and didn’t get fatigu­ing while adding that lit­tle touch that con­gealed the uni­verse into some­thing I want­ed to be a part of. The music in Fallout 4 was of the era, but it didn’t com­pel me to lis­ten to it. This kind of stripped away a lay­er of the world build­ing I wish they had done bet­ter with.

Those high res­o­lu­tion tex­tures shin­ing.

Technicals and Settings


6f389afcef26cfcafc51ee985814cf3c1095a545Josh Bray: Settings are what one should expect from pre­vi­ous Bethesda titles. You do have a good amount of gran­u­lar graph­ics options via the game launcher, with some bits you can cus­tomize in-game once you have launched up. The notice­able miss­ing option here are for mods straight from the launcher. You can still get the­se in (at the time of writ­ing) with some INI tweaks, or 3rd par­ty installs. But this has got­ten hard­er as of the time of pub­lish­ing this review, as the new patch avail­able has seem­ing­ly tried to lock peo­ple out of mod­ding. You can still mod the game at this point, but it requires some finess­ing and fix­es and may not be long term solu­tions.

The game ran most­ly fine at medium-high set­tings at 1920×1080. I say most­ly, because there were enough areas, espe­cial­ly inside loca­tions, that would drop my smooth 60 FPS to stut­ters as it was load­ing in more chunks filled with 2k tex­tures. I played the game vanil­la, with the excep­tion of a mod to improve the tex­ture loads with­out degrad­ing qual­i­ty much. As of the writ­ing of this review, though, I opt­ed in to the beta patch avail­able, and it improved this aspect dras­ti­cal­ly. The few days I played on this patch were night and day to what I had played on at launch when it came to frame rates. After this per­for­mance improv­ing patch, the only FPS drops I had would be explor­ing the areas of waste­land Boston more pop­u­lat­ed with build­ings.

Something unex­pect­ed was the lack of game break­ing bugs here for me after what I heard from oth­ers. I am used to Bethesda’s open world releas­es being plagued with them, but my play through was clean of any­thing game break­ing. I didn’t even expe­ri­ence any crash­es. This is not the stan­dard expe­ri­ence from what I’ve heard from a few folks.


683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell: There is an excel­lent set­tings pan­el, hid­den in the front and in the back of the game engine, ala Fallout 3. As for crash­es, and bugs, how­ev­er, there have been crash­es now and again, usu­al­ly in con­nec­tion to the engine freak­ing out due to physics being attached to FPS count.




efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu: Even with a GeForce 980 Ti, this game limped along indoors at points and shad­ows were the cul­prit. I don’t have a screen­shot of my set­tings, but it default­ed to Ultra with every­thing maxed and I had to low­er those shad­ows. Despite the obvi­ous prob­lems that slowed the game, it has some impres­sive light­ing and par­ti­cles.

This looks like some real­ly bad taxi­dermy.

Final Thoughts


Josh Bray: Fallout 4 is the def­i­n­i­tion of sat­is­fac­to­ry game. Not great, but good enough. It still scratch­es enough of my dystopi­an waste­land and explo­ration based itch­es to suck me into many hours of fun, but the ride is get­ting more and more bland as we get into this install­ment. And it’s not due to a lack of inter­est in the set­ting, but how it keeps becom­ing an increas­ing­ly aver­age pro­duct as the series moves along. Everything for it to be a Fallout™ brand­ed game is here, but this is becom­ing a ghost of what drew me into the series all those years ago.

Hell, strip away the craft­ing sys­tems and Settlements, and this might as well just be Fallout 3.

This appears to be the way it is going to be too, if mon­ey speaks as loud­ly as peo­ple say it does. 12 mil­lion sales day one, with only 1.2 mil­lion being on Steam. Fallout is a main­stream con­sole game now, and open world hap­pens to be the cur­rent “default game.” While I am glad that more peo­ple than ever are fans of this uni­verse, I can’t help but be a lit­tle wist­ful as I pour a 40 oz. for the fal­l­en bud­dy that was Interplay’s Fallout. Fallout 4 is a fun time, but it leaves me want­i­ng the old depth back.

The final ver­dict for me is that you should play it, but wait a few months to a year for it to not just be on sale, but to have the req­ui­site patch­es and mods that real­ly end up com­plet­ing the­se new­er Fallout expe­ri­ences.

683e2cf1bdb338626038d867aba50eede11fe42eMichael Campbell
It almost seems like I want to place this game entire­ly in the neg­a­tive. At times I want to throw this whole game into the sea and pre­tend it nev­er exist­ed.


I stop. Because the game is actu­al­ly com­pe­tent when all is said and done. It’s per­haps one of the bet­ter exam­ples of a game that is just fun. Each ele­ment on its own makes me want to pull my hair out of my head, and scream to the heav­ens. But with the way that each inter­acts with each oth­er, it ends up sell­ing the expe­ri­ence despite each indi­vid­u­al piece leav­ing me flab­ber­gast­ed. The sound effects are top notch. The music feels appro­pri­ate. The tex­tures give the whole world this feel­ing of grit. And the voice act­ing can be quite enthralling.

Do I think that the voice act­ing was worth it on its own? No. I real­ly miss hav­ing more than four options at a time to talk to NPCs. The music feels recy­cled, and is in a lot of cas­es out­side of the atmos­pher­ic pieces. And the tex­tures are bloody unop­ti­mized.

And despite all this, I am still play­ing the shit out of this. It’s an awe­some and fun expe­ri­ence despite all the raw ele­ments that leave a bit­ter old grog­nard fan of the Fallout uni­verse just a lit­tle raw.

efc939f3125ea04f02806953f4d1c3c2bb98ed8bKiller Tofu
Overall, Fallout 4 is a slight­ly janky mess with redeem­ing qual­i­ties that makes you want to leave it cab fare on the dresser as it leaves for the night. But you don’t call it back after­wards. The whole thing feels like it was almost there, and then they rushed it out the door to pick up sales dur­ing the cur­rent open world game trend that’s tak­en over a lot of the video games mar­ket. I just wish they had given it more time in devel­op­ment, and had respect­ed the roots of the IP more. It would have been bet­ter than just a decent enough Fallout game.


Buy this game at full price if:

Josh Bray…you just absolute­ly must play the newest Fallout game NOW. If you have already played the oth­er open world games that came out this year and need anoth­er dozen hours of your life sucked away ASAP.

Michael Campbell: …you must absolute­ly have the new game of the year a year before it gets announced as such by its own pub­lish­er.

Killer Tofu: …you like wast­ing your income

Buy this game on sale if:

Josh Bray…you are most peo­ple. This game is just fine. It’s not a waste of mon­ey… if you pay the right price. I respect the hell out of the peo­ple who made this game, but there are tech­ni­cal­ly bet­ter games out there to shell out mon­ey on. Especially tech­ni­cal­ly bet­ter open world games.

Michael Campbell…you are a fan of Fallout, but can­not jus­ti­fy the price. Or you are leery of every­thing you’ve heard about it.

Killer Tofu…you want a cus­tomiz­able shooter expe­ri­ence with medioc­re sto­ry, and is a giant play­ground of things to kill.

Don’t buy this game if:

Josh Bray: …what Bethesda has turned Fallout is blas­phe­my to you, or if you real­ly want an RPG and not an open world shooter dressed up as one. Also if you don’t have above the min­i­mum specs required for the game. I’m sure the game will “run” at those specs, but it’s not going to be smooth. And it’s not going to be pret­ty.

Michael Campbell…you can wait the four or five months it will take to ful­ly and com­plete­ly remove the major­i­ty of all the game-stopping bugs.

Killer Tofu: …you loved Fallout 1 and 2, but hat­ed Fallout 3 and New Vegas.

System Specs:

Josh Bray:

Intel i5 4670 @ 3.40 GHz


1TB WD Black HDD

Nvidia GeForce 660 w/ 2GB Video RAM

Michael Campbell:

AMD FX-8350 @ 4.0 GHz



Nvidia GeForce 750 w/ 2GB Video RAM

Killer Tofu:

Intel Xeon E5 @ 3.50 GHz


250GB Samsung Evo SSD/2TB Hitachi HDD

Nvidia GeForce 980ti w/ 6GB Video RAM

https://supernerdland.com/wp-content/uploads/2016/04/42d9d7b8f82431993f8e40ef38e64c2784892472-1024x400.jpghttps://supernerdland.com/wp-content/uploads/2016/04/42d9d7b8f82431993f8e40ef38e64c2784892472-150x150.jpgJosh BrayPCPC ReviewsFallout 4,PC Reviews(Disclaimer: The ver­sion of Fallout 4 reviewed was pur­chased for the site by SuperNerdLand con­trib­u­tor John Sweeney)Today we are delv­ing into the inevitable next install­ment of the Fallout fran­chise in Fallout 4. Bethesda hyped this game to the moon and back of course, show­ing off the new Settlement build­ing…
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Josh Bray
Josh has worked in IT for over 15 years. Graduated Broadcasting school in 2012 with a focus on A/V pro­duc­tion. Amateur pho­tog­ra­pher with a pas­sion to make things work… by any means nec­es­sary. Leader of the crazy exper­i­ment called SuperNerdLand
Josh Bray

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