Hatred Review (Or I’m On The Driveway to Hell)


(Disclosure: The reviewer pur­chased his copy, which you may pur­chase via the developer’s site here, or on Steam. I would warn of spoil­ers, but there are so few plot points that it’s “Not Important”)

Hatred is about as Morally & Fictionally Bad as You can  Imagine.

Hatred is not a great game. It is an enjoy­able, once-through, type of game; with a no where to go story about our pro­tag­o­nist… “Not Important”… killing peo­ple in an unnamed series of towns. Game play is focused on hit and run tac­tics that has you run­ning and gun­ning and gen­er­ally mak­ing a giant fuss for as many sim­u­lated peo­ple as pos­si­ble. It is com­pe­tent at what it does but not out­stand­ing. The music is just as edgy as the game play is, but it fits well with Not Important’s dystopian out­look and quest. With a few bugs, it man­ages to allow the gamer to expe­ri­ence the joys of mur­der with as few tech­ni­cal dis­trac­tions as pos­si­ble.

Simple Story of Suffering Simpletons


Ah the clas­sics. A boy and his dog. A girl and her ring. A hob­bit with the same. And a man and his gun.

Hatred fol­lows the bur­geon­ing, bloody adven­tures of a man named Not Important as he pro­ceeds on his geno­ci­dal cru­sade against the worth­less scum of the planet Earth. His roar­ing ram­page pro­ceeds from town to city to town, as he mer­ci­lessly slaugh­ters the weak and putrid masses.

As you can already tell, the story in this game is “Not Important” as well; Hatred is almost a boil­er­plate copy paste from an early mil­len­nial LiveJournal post­ing. It’s merely an excuse for Hatred’s game play and lord does it show. With angst and edgi­ness galore, it becomes so edgy in places it strays into the cheesy.


Boom Goes the Dynamite!

Gameplay full of Gore


Hatred’s mechan­ics and game play are where it makes its money. Not Important’s ram­page is given form as a third per­son iso­met­ric shooter. It reminds the reviewer of a pre­vi­ous game called Crusader: No Remorse. And akin to that older game, the envi­ron­ment is com­pletely destruc­tible, as are the many vic­tims in the way of Not Important’s geno­ci­dal cru­sade.

Not Important is given access to a num­ber of weapons rang­ing from genre stan­dard pis­tols, shot­guns, SMGs, and assault rifles all the way up to mil­i­tary weapons such as grenades, LAWs, flamethrow­ers, and armed Humvees.

Aiming is con­trolled via the mouse, with the left but­ton fir­ing, right but­ton con­trol­ling dis­tant aim­ing, and mid­dle mouse but­ton choos­ing weapons. Controlling Not Important is done with the key­board; using space to jump this way and that, dodg­ing out of the way of gun­fire. A kick but­ton is pro­vided for the player’s amuse­ment, and is one of the eas­ier ways to knock peo­ple down. Not Important can run from place to place, over obsta­cles, and hide behind objects for cover.

There are absolutely no health packs in Hatred. Not Important is not a healer, nor a hero. Instead, one is required to fin­ish off the tar­gets one is fac­ing after wound­ing or kick­ing them to the ground. The suf­fer­ing of his vic­tims as they die is how he regains his abil­ity to fight.

In it all, this reviewer has two prob­lems that stood out: the aim­ing sys­tem and enemy tar­get AI. Enemies (which are made of either police, army, or brave civil­ians with guns) are often just out of the view of the screen itself, and will open fire on Not Important while they can see him, but he can­not. The cam­era does not allow the player to see where the gun­fire is com­ing from, often requir­ing blind fir­ing towards a yet unseen tar­get.

Gorey Grey-scale Graphics


Hatred is done in grey-scale art style, with only a few things given colour. Not Important himself’s view­point is extremely bleak, only tak­ing note of blood, explo­sions, and gun­fire. There is a bleed­ing effect one can see when he moves, mak­ing every­thing look even more bleak and sketchy.

The over­all atmos­phere of the graph­ics works with Not Important’s world­view — that of a bleak and ter­ri­ble place full of equally weak and despi­ca­ble peo­ple.

Music Maudlin & Morose

Jangled gui­tars, sharp keys on the piano, and the strum­ming of bass are played in a vicious and dis­cor­dant man­ner, depend­ing on the level and where Not Important is. Long, drawn out strings fill out a good part of the sound­track, fill­ing it with a dis­cor­dant sound. There is a per­sis­tent melan­choly to the music, under­set with a feel­ing of inevitabil­ity.

The music is one of the places where Hatred shi­nes a bit — save for the credit’s song which feels rather out of place com­pared to the mood­ier pieces in the game.

Technical & Settings

20160518161924_1 20160518161941_1

There are a few bugs — mainly with jump pathing over obsta­cles, and the occa­sional model freak out after a char­ac­ter death that could have been ironed out before release, but these don’t detract overly from the expe­ri­ence at hand. The load times are entirely depen­dent on one’s hard-drive speed, as well. Faster is bet­ter.

The Settings menu is thank­fully enriched due to the Unreal Engine being used for the game, and offers a vari­ety of set­tings and tweaks to allow any­one to expe­ri­ence Hatred smoothly.

Final Thoughts

For a game whose mar­ket­ing cam­paign was entirely depen­dent on peo­ple scream­ing “BAN THIS SICK FILTH,” a pro­duct of decent length and com­pe­tency was released behind the wake of these mod­ern Jack Thompson cru­sades waged online. It’s ranges from mediocre (usu­ally when the only goal is to kill a set amount peo­ple) to some­what thrilling (usu­ally when police or heav­ily armed and armored army units were sent after Not Important), espe­cially on the higher dif­fi­cul­ties.2015-09-02_00005

As it stands, Hatred is at least worth a sin­gle play through, if only to see what all the fuss is about.

I would, how­ever, wait for a good dis­count.

Buy Hatred at Full Price if: You are dark­ness incar­nate, a knife amongst the edges of the woods of doom & geno­cide incar­nate. And enjoy inflict­ing mis­ery on those petty tar­gets of your Hatred.

Buy Hatred at a Discount if: You are a rel­a­tively well-adjusted per­son that is inter­ested in an iso­met­ric shooter, but just can’t get into the men­tal­ity needed to get all the achieve­ments, fin­ish a game mul­ti­ple times, or prefer your shoot­ers in the first per­son.

Do not Buy Hatred if: You have eas­ily offended sen­si­bil­i­ties. It’s in the name, after all.


https://supernerdland.com/wp-content/uploads/2015/09/hatred-game.jpeghttps://supernerdland.com/wp-content/uploads/2015/09/hatred-game-150x150.jpegMichael CampbellPCPC ReviewsHatred,PC,Reviews  Hatred Review (Or I’m On The Driveway to Hell)(Disclosure: The reviewer pur­chased his copy, which you may pur­chase via the developer’s site here, or on Steam. I would warn of spoil­ers, but there are so few plot points that it’s “Not Important”)Hatred is about as Morally & Fictionally Bad…
The fol­low­ing two tabs change con­tent below.
Michael Campbell
My name is Michael Campbell. I am a bud­ding writer, pro­ducer, and the content-manager for off-site opin­ion pieces. I focus on Early Access Game Reviews, Traditional Games Media (Primarily Pen & Paper Role-playing Games), Steam Games, Origin, and Indie Titles. My inter­ests include draw­ing really ter­ri­bly, run­ning far too many RPG games a week and hor­ri­fy­ing my co-workers and friends. I also get really angry on Twitter at injus­tice. I am also likely going to become a fix­ture in the edi­to­rial sec­tion of this site, due to the above anger. You can reach me at M.Campbell@supernerdland.com if you have ques­tions or com­ments; As well, you can reach me @EvilBobDALMYT on Twitter to see some of that anger in motion.
Michael Campbell

Latest posts by Michael Campbell (see all)