GG and socjus header

(Special thanks to LR for doing some of the leg­work, my broth­er for the ideas, thanks to Brad Wardell(@draginol) for his arti­cle and inspi­ra­tion, and @cainejw for his arti­cle that inspired this. This was an old­er arti­cle of mine from MindlessZombieStudios and updat­ed for repub­lish­ing on SuperNerdLand. Thanks again to ScrumpMonkey for all the image­work)

I have long spent sev­er­al of the­se past days, that had turned into weeks, and now will soon turn to months, won­der­ing why.

Why has #GamerGate gone on for as long as it has? Why are so many up in arms over what the main­stream media has ignored for so long — despite the vol­ume and num­ber of com­plaints lodged again­st the gam­ing jour­nal­ism media? The main­stream media per­son­al­ly launched their own attacks – in near unison I might add – (All arti­cles cit­ed were added in the same 48 hour peri­od), decry­ing gamers as extinct and dead. And yet despite all this, the #GamerGate tag is still beat­ing strong, with heart-felt thoughts and tweets from those men and wom­en of all races and creeds post­ing under #noty­our­shield in effort to fight along the very gamers thatsocial jus­tice war­riorsclaim are oppress­ing them.

This morn­ing, I real­ized why; why it was that — above all oth­ers — Gamers were the ones to stand up to Social Justice Warriors and win when the author­i­tar­i­an left had thus far enjoyed free reign over polic­ing media.

Gamers fol­low in an ancient tra­di­tion, espoused by Thomas Jefferson and philoso­pher John Rawls. I posit the fol­low­ing argu­ment, and for those who wish to burn me at the stake for it, hold until I am fin­ished. Gamers are defend­ing the great­est and most hon­est expres­sion of Social Justice, Video Games, while the Social Justice is, in actu­al­i­ty, fight­ing for Social Equality.

Hear me out.

Thomas Jefferson’s def­i­n­i­tion for social jus­tice is arguably the most well-known, as it is tak­en direct­ly from the Declaration of Independence. I have direct­ly copied the fol­low­ing quote from the arti­cle linked above:

We hold the­se truths to be self-evident, that all men are cre­at­ed equal, that they are endowed by their Creator with cer­tain unalien­able Rights, that among the­se are Life, Liberty, and the Pursuit of Happiness. That to secure the­se rights, Governments are insti­tut­ed among Men, deriv­ing their just pow­ers from the con­sent of the gov­erned…

John Rawls stat­ed sim­i­lar thoughts and ideas, and again I will be copy­ing direct­ly from the above arti­cle to present his prin­ci­ples in short.

First: each per­son is to have an equal right to the most exten­sive scheme of equal basic lib­er­ties com­pat­i­ble with a sim­i­lar scheme of lib­er­ties for oth­ers.

Second: social and eco­nom­ic inequal­i­ties are to be arranged so that they are both (a) rea­son­ably expect­ed to be to everyone’s advan­tage, and (b) attached to posi­tions and offices open to all…

These men espouse self evi­dent truths: That for social jus­tice to occur, all must have equal access to oppor­tu­ni­ties, and any unequal access must be resolved so that all peo­ple may have access to the­se very same oppor­tu­ni­ties.

Now, hold on to the­se words for a moment.

We live in an era of unpar­al­leled access to infor­ma­tion and engage in a near­ly unlim­it­ed exchange of knowl­edge and ideas from every cor­ner of the world — all thanks to the Internet. We live in a time where any man, wom­an or child with access to the inter­net, is more than capa­ble of learn­ing a new skill or exchang­ing of ideas world­wide. Where does gam­ing cul­ture tie into this? Because of the inter­net, any­one can con­sume, cre­ate or exchange any­thing and every­thing involved with video games.

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Spend three months learn­ing how to code and sud­den­ly you’re a pro­gram­mer and soon to be indie dev. No mon­ey? That’s no prob­lem, if you have an idea that has mer­it and you have the will and dri­ve to suc­ceed then you can turn to crowd­fund­ing to secure a liv­ing. Have no mar­ket? Again, there are new mar­kets emerg­ing every­where that allow new indie devs to sell their prod­ucts to an expand­ing and diverse audi­ence.

It doesn’t mat­ter if the plat­form is Steam, Stardock, Desura, the Gamestop store; if you can provide then the cus­tomers will come. You don’t want to pro­gram, but are filled with ideas, and are will­ing to prove that you are able to see them through? That’s quite alright, there are com­pa­nies like the Fine Young Capitalists who will take their expe­ri­ence and present your project to the mass­es to prove that your ideas are worth mer­it, no mat­ter your gen­der. In short, when it comes to video games, this is an era of equal access to all.

Whether you are Brazilian


Possibly the rest of the world

Gaming has touched every­one through the advent of spe­cial­ized con­soles for regions as well as the rise of mobile gam­ing, PC gam­ing, and the many, many deaths and rebirths of con­soles over the years that brought so-called hard­core gam­ing to the mass­es. Various AAA and indie games are even work­ing with the colour­blind to reduce the dis­ad­van­tages that they have in view­ing games media; many games (Battlefield 3 and 4, Civ4 series onward) allow the colour­blind to be able to play along with the non-colourblind.

Gaming has touched every­one; because it is tru­ly as close to the absolute best mod­el of Social Justice we may approach in our own time, with inequal­i­ties dis­ap­pear­ing year­ly as new tech­nol­o­gy comes out to aid those with phys­i­cal hand­i­caps which allows them to access the medi­um on equal foot­ing.

Unfortunately for us gamers, in this age of man­u­fac­tured out­rage, “Social Equality” is a thing.

What is social equal­i­ty? It’s sim­i­lar to social jus­tice, in that it is con­cerned with mak­ing sure every­one is equal. However, where the social justice’s old (and true) pri­ma­ry goal was about equal access to every­one with few con­flict­ing lib­er­ties and thus the begin­ning of true equal­i­ty — Social Justice Warriors the­se days are attempt­ing to reach the goal of social equal­i­ty, which is inher­ent­ly penal­iz­ing to those who suc­ceed in favour of those who do not. This arti­cle by CaineJW pon­tif­i­cates on the mat­ter; posit­ing that they are con­cerned with mak­ing sure no mat­ter who you are, or what you have accom­plished, that you are reward­ed.

Rewarded with what, you ask? Attention, mon­ey, acco­lades — it doesn’t mat­ter. What any­one says or does — whether it is worth hear­ing, say­ing, or doing or not — deserves equal treat­ment, atten­tion, mon­ey, and acco­lades. Everything must be reward­ed. Even if it is not at all worth hear­ing. Even if what you have accom­plished is over­shad­owed by far bet­ter and well writ­ten pro­duc­tions, they treat every­thing as though it is worth learn­ing from, or that it is equal to or worth far more in acco­lades to far more expen­sive, and pro­duced titles such as Call of Duty. They are not above cre­at­ing this nar­ra­tive.

socjus side page 2And that’s the prob­lem. There are far bet­ter games than Depression Quest, or Gone Home, or any flavour of the mon­th art game that extols the expe­ri­ence over the enjoy­ment of a title. It’s as if they think the­se ‘art games’ and ‘expe­ri­ences’ should be the only rep­re­sen­ta­tives of gam­ing itself. They wish to police and con­trol the nar­ra­tive, such that, the­se games artists all deserve far more atten­tion — and thus mon­ey — than the mar­ket will allow. They want their titles to be held as exam­ples for non-gamers to final­ly under­stand what video games are all about. As with so many oth­er groups, they tried to manip­u­late and change and gamers were large­ly silent for years. They were con­tent to ignore the pol­i­tics and just play games until Social Justice showed their true colours, and began a cru­sade of out­right cen­sor­ship and name-calling that has, so far, con­tin­ued until this day.

To think, this entire mess start­ed in the 70s; with Social Equality hav­ing tak­en on the flag of Social Justice. It has been taught and retaught over and over until the mes­sage itself becomes dog­ma, and those who go any­where again­st the group-think are imme­di­ate­ly and hor­ren­dous­ly turned pari­ah until they recant. This behav­iour con­tin­ues on and on, with social jus­tice act­ing more and more like a cult each day.

Two espe­cial­ly vocal push­ers of the social equal­i­ty polemic are Jonathon McIntosh and his stooge Anita Sarkeesian, who gath­er crowds of dis­af­fect­ed thir­ty year old males togeth­er, and tell them to stop ques­tion­ing the rhetoric of the media. “Listen & Believe” is the mes­sage being taught to new war­riors such as the­se, as crowds gath­er round and cheer group-think lines like, “One of the most rad­i­cal things you can do is to actu­al­ly believe wom­en when they talk about their expe­ri­ences.” Gone is the idea of objec­tive thought, evi­dence, or cul­pa­bil­i­ty for one’s actions.  They attempt­ed the­se very same tac­tics on Gamers — who are not at all falling for it, with #noty­our­shield being the great­est weapon of defense non-white/non-male gamers have to pro­tect them­selves from the accu­sa­tions lobbed at mil­lions. All this, from a group where the cause is ele­vat­ed above all else, and the ends jus­ti­fy the means.  A group where objec­tive thought is anath­e­ma, since it is “Impossible to achieve” or “sil­ly”; thus there is no rea­son to attempt to even approach objec­tiv­i­ty at all with folks like this.

Twitter user and Escapist Co-Founder Alexander Macris (@Archon) point­ed out this is cul­tur­al marx­ism, with even Sargon of Akkad dis­cour­aged to dis­cov­er our oppo­nents espouse sim­i­lar views to such dan­ger­ous ide­als where vari­ance is pun­ished and equi­ty is the high­est ide­al over objec­tive thought or a writer’s per­son­al expe­ri­ences. Even the mak­ers of My Little Pony made a two-part episode this year that lam­bast­ed the Marxist idea of social equal­i­ty, pre­sum­ably in a respon­se to see­ing it’s encroach­ment in media. [Editor’s Note: It’s well worth the watch, despite the Pony nature of the pro­gram. They manged to hit the nail on the head here].

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Another issue from the SJWs pur­su­ing social equal­i­ty is the prob­lem of iden­ti­ty quo­tas, which ties into the cul­tur­al marx­ism; the idea that every media must include a rep­re­sen­ta­tive from any and absolute­ly every race, creed, gen­der, and sex. Even if it makes those peo­ple into token char­ac­ters or two dimen­sion­al stereo­types.

All this is done under the guise of cre­at­ing a pro­duct that will appeal to every­one equal­ly, despite the mar­ket itself deny­ing the need for a top-down author­i­tar­i­an mob on social media deter­min­ing what peo­ple ought to like or dis­like.

A mere ten years ago, devel­op­ers and writ­ers both could write entire­ly for their audi­ences and only add in char­ac­ters that were well devel­oped, writ­ten or moved the sto­ry along — and gamers reward­ed them. However, in the cur­rent cli­mate of games, every sto­ry requires mul­ti­ple lev­els of inter­est to pass the social jus­tice lit­mus test — Straight, Gay, Lesbian, Alphabits, Black, Asian, White, North/South American — with no rhyme or rea­son as to why the char­ac­ters are in there. It’s only for the sake of being rep­re­sent­ed.

Ultimately, it ends up with every­one worse off than before as the writ­ers can only do so much with any given amount of time and/or mon­ey. This is such a prob­lem that Project Eternity chose not to include in-game romances to pre­vent this very prob­lem. This is not mere­ly a bud­getary issue; they’d have to add so many dia­logue trees from so many dif­fer­ent view­points that it ends up being a Sisyphean task with no end in sight.

Meanwhile, there is anoth­er trou­bling issue has grown. Social Justice is orga­nized in mobs, just as they claim their oppo­nents are. And are as dan­ger­ous and dis­parate as they make out the “Gaters” to be. They use coer­cion and dox­ing to ter­ri­fy their oppo­nents into silence. During the research for this arti­cle, after I post­ed this article’s draft on my Twitter account, I received an email from the fake LinkedIn I use as bait say­ing that some­one tried to break in. 

socjus insert 3

This is a very impor­tant first step to dox­ing some­one. Obviously, they are ter­ri­fied of the expo­sure one writer can make of their agen­da, to the point where they’d tar­get a near absolute nobody on Twitter to try and silence him. [Editor’s Note: Correlation is not cau­sa­tion. While the tim­ing of this is sus­pi­cious, it should be not­ed that it has not been 100% ver­i­fied that the post­ing of the draft and the attempt­ed break in of the LinkedIn account are con­nect­ed.]

Overall, gamers are not with­out their prob­lems. They are indeed, com­pared to the world, a minor­i­ty them­selves. But in our hob­by, whether you are male, female, non-binary, tumblr-gendered, black, white, yel­low, green, pur­ple, gay, straight, les­bian, alpha­bet, Amerifat, Europoor, Slav, African, Brazilian (gib monies), South American, Hispanic, Chinese, Thai, Korean (South or Best), Japanese, Indonesian, Indian, Vietnamese, Australian, or hell, Moldovan, there are games for every­one.

This is our strength: not that we force or demand our devel­op­ers to cater to our exact tastes, or bul­ly those who don’t overt­ly believe in what we believe; but that every­one has equal access to an absolute­ly vast and wide array of prod­ucts. An ocean of games that is grow­ing each and every day from hori­zon to hori­zon and will con­tin­ue to do so into the future.

We only need to stand togeth­er and real­ize that free­dom of thought and free­dom of choice are our great­est and most prized assets. If we fail to blunt those who would cen­sor that — scream­ing for Social Justice when, in their heart, they actu­al­ly wish for social equi­ty — then all the neat things about being gamers could end.

Clearly we have our work cut out for us. But I have faith we will stand again­st those who would cen­sor those who actu­al­ly work for their acco­lades. We shall strive to enable artists and devel­op­ers instead of hob­bling them in favour of quo­tas or the SJW’s faux rage of the week. Let us all dream of and work for a bet­ter tomor­row. Where any­one can cre­ate and con­sume games, no mat­ter their race, creed, gen­der, sex, nation­al­i­ty, ide­ol­o­gy or any oth­er genet­ic fluke of birth that we have no con­trol over. CampbellOpinionGamerGate,Opinion(Special thanks to LR for doing some of the leg­work, my broth­er for the ideas, thanks to Brad Wardell(@draginol) for his arti­cle and inspi­ra­tion, and @cainejw for his arti­cle that inspired this. This was an old­er arti­cle of mine from MindlessZombieStudios and updat­ed for repub­lish­ing on SuperNerdLand. Thanks again…
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Michael Campbell
My name is Michael Campbell. I am a bud­ding writer, pro­duc­er, and the content-manager for off-site opin­ion pieces. I focus on Early Access Game Reviews, Traditional Games Media (Primarily Pen & Paper Role-playing Games), Steam Games, Origin, and Indie Titles. My inter­ests include draw­ing real­ly ter­ri­bly, run­ning far too many RPG games a week and hor­ri­fy­ing my co-workers and friends. I also get real­ly angry on Twitter at injus­tice. I am also like­ly going to become a fix­ture in the edi­to­ri­al sec­tion of this site, due to the above anger. You can reach me at if you have ques­tions or com­ments; As well, you can reach me @EvilBobDALMYT on Twitter to see some of that anger in motion.
Michael Campbell

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