walking2
Truly the pièce de ré­sis­tance of our times.

[Disclosure: The writer is an ac­quain­tance of the de­vel­op­er on Twitter and Steam. She pro­vid­ed him with an avatar in ex­change for a game on Steam. The game INTERACTIVE EXPERIENCE was cre­at­ed by Tallulah Marscat with her main dev work vis­i­ble here, where you can also down­load the game INTERACTIVE EXPERIENCE and her oth­er work for free]

[UPDATE: Regarding user feed­back, any men­tions of the word game INTERACTIVE EXPERIENCE will be re­placed with the phrase INTERACTIVE EXPERIENCE game]

This game INTERACTIVE EXPERIENCE is in­cred­i­bly, in­cred­i­bly sar­cas­tic, if the ti­tle of the game INTERACTIVE EXPERIENCE wasn’t any in­di­ca­tion. It is a very sim­plis­tic af­fair, with a sto­ry­line that man­ages to evolve from start to fin­ish and man­ages to keep the at­ten­tion of the play­er, de­spite the fact that it was cre­at­ed as a one-off joke from Twitter. This joke was ini­tial­ly mak­ing fun of the cur­rent state of Opinion Articles as News on cur­rent games, and their ab­hor­rence of ‘commoner’s games’ in favour of artis­tic INTERACTIVE ex­pe­ri­ences.

walking

Stories to Sad Pianos While Walking in the Rain

stories
A Sensation of Our Times

Despite the sar­cas­tic over­tones, the sto­ry it­self is still rather com­pelling in places. You fol­low the tri­als and tra­vails of a goony beard-man as he walks through the rain, while sad pi­anos play in the back­ground. It is gob-smackingly sim­plis­tic, with the game­play INTERACTIVITY tak­ing rough­ly 5 – 10 min­utes to com­plete, de­pend­ing on how long you did not hold W down at one point in the game INTERACTIVE EXPERIENCE. You gain achieve­ments, you gain a dog, and SPOILER ALERT lose that dog as the game INTERACTIVE EXPERIENCE pro­gress­es. SPOILER ALERT END Eventually, as the game INTERACTIVE EXPERIENCE pro­gress­es, you reach the end of the in­cred­i­bly sar­cas­tic sto­ry, and the game INTERACTIVE EXPERIENCE comes to a close. It is lit­er­al­ly a waste of time, as this is a de­sign fea­ture.

Gameplay INTERACTIVITY to Sad Pianos While Walking in the Rain

gameplay
Truly the Citizen Kane of Our Time

The only game­play INTERACTIVITY present with­in the game INTERACTIVE EXPERIENCE is that of press­ing W so that your goony beard-man walks to the right. Continually press­ing W is an al­le­go­ry for the op­pres­sion of Women in so­ci­ety. [Editor’s note: The writer had to be pre­vent­ed from throw­ing his key­board out the win­dow.] There is lit­er­al­ly no oth­er game­play INTERACTIVITY with­in this game INTERACTIVE EXPERIENCE.

Technical Bits to Sad Pianos While Walking in the Rain

technicalbits-300x238
“No FOV slid­ers. 0/10” – TB (not re­al­ly)

As this game INTERACTIVE EXPERIENCE is ex­treme­ly sim­plis­tic, there are no set­tings. No FOV slid­ers, no res­o­lu­tion set­tings. Nothing. TB would be in a furor over this lack of set­tings.

Final Thoughts to Sad Pianos While Walking in the Rain

finalthoughts-300x238
“A Total Waste of Time” – Tallulah Marscat

A Total Waste of Time” – Tallulah Marscat

Overall, it does show the com­pe­tence of the de­vel­op­er, with Walking to Sad Pianos While Pressing W be­ing oth­er­wise ex­treme­ly at­mos­pher­ic. Rain falls, the goony beard-man walks, time pass­es, time is lost. The sad pi­anos them­selves are a bit much, how­ev­er.

Download this Game if: You have a few min­utes to spare for an game INTERACTIVE EXPERIENCE based on a Twitter joke.

Do Not Download this Game if: You have no idea what’s go­ing on or why this is here. Or ac­tu­al­ly pay at­ten­tion to the developer’s ad­vice to leave this one alone.

My Contribution to Diversity In Video Games
The Old is New: 8bit Revue — Castle in the Darkness & Jet Gunner
The fol­low­ing two tabs change con­tent be­low.
Michael Campbell
My name is Michael Campbell. I am a bud­ding writer, pro­duc­er, and the content-manager for off-site opin­ion pieces. I fo­cus on Early Access Game Reviews, Traditional Games Media (Primarily Pen & Paper Role-playing Games), Steam Games, Origin, and Indie Titles. My in­ter­ests in­clude draw­ing re­al­ly ter­ri­bly, run­ning far too many RPG games a week and hor­ri­fy­ing my co-workers and friends. I also get re­al­ly an­gry on Twitter at in­jus­tice. I am also like­ly go­ing to be­come a fix­ture in the ed­i­to­r­i­al sec­tion of this site, due to the above anger. You can reach me at M.Campbell@supernerdland.com if you have ques­tions or com­ments; As well, you can reach me @EvilBobDALMYT on Twitter to see some of that anger in mo­tion.
Michael Campbell

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